raudyah md tap, nor azan mat zin, hafiz mohd sarim, norizan mat diah. (2021). creativity training model for game design. - international journal of advanced computer science and applications (ijacsa). 59-66. |
raudyah md tap, nor azan mat zin, hafiz mohd sarim. (2021). creative game design training requirements. - international journal on advanced science, engineering and information technology. 64-71. |
wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali. (2020). an ontological approach for creating a brassware craft knowledge base. - ieee access. 16343-16344. |
kashif ishaq, nor azan mat zin , fadhilah rosdi,adnan abid , qasim ali. (2020). usability of mobile assisted language learning app. - international journal of advanced computer science and applications. 354-363. |
siti norliza awang noh, nor azan mat zin, hazura mohamed. (2020). serious games requirements for higher-order thinking skills in science education. - international journal of advanced computer science and applications. 211-216. |
kashif ishaq, nor azan mat zin, fadhilah rosdi, adnan abid, qasim ali. (2020). usefulness of mobile assisted language learning application. - international journal of engineering and advanced technology (ijeat). 518-525. |
kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid. (2020). usability and design issues of mobile assisted language learning application. - international journal of advanced computer science and application. 86-94. |
kashif ishaq, nor azan mat zin, fadhilah rosdi, adnan abid, mustansar ijaz. (2020). the impact of ict on students' academic performance in public private sector universities of pakistan. - international journal of innovative technology and exploring engineering (ijitee). 1117-1121. |
tengku siti meriam tengku wook, siti fadzilah mat nora, hazura mohamed, noraidah sahari ashaari dan nor azan mat zin. (2020). multi-dimensional interface design of e-commerce for virtual museum system. - international journal on advanced science, engineering and information technology. 668-675. |
nurul izzah othman, nor azan mat zin, hazura mohamed. (2020). play-centric designing of a serious game prototype for low vision children. - international journal of advanced computer science and applications. 199-205. |
wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim. (2019). digital preservation of cultural heritage: terengganu brassware craft knowledge base. - international journal of advanced computer science and applications. 96-102. |
nur rahmah zulkifli, nor azan mat zin, rosadah abd majid. (2019). gamification design for teaching numeracy to slow learners. - international journal of innovative technology and exploring engineering. 215-220. |
normala rahim, tengku siti meriam tengku wook dan nor azan mat zin. (2019). user-defined gestures for virtual heritage in three-dimensional user interface: motion gestures. - international journal of recent technology and engineering (ijrte). 85-92. |
ahmed mohammed elaklouk, nor azan mat zin. (2019). a rehabilitation gaming system for cognitive deficiencies: design and usability evaluation. - international journal on advanced science, engineering and information technology. . |
fadhilah rosdi, mumtaz begum mustafa, siti salwah salim, nor azan mat zin. (2019). automatic speech intelligibility detection for speakers with speech impairments: the identification of significant speech features. - sains malaysiana. 2737-2747. |
shahryan abdulrahman alserri, nor azan mat zin, tengku siti meriam tengku wook. (2018). gender-based engagement model for serious games. - international journal on advanced science, engineering and information technology. . |
wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim. (2018). digital preservation of intangible cultural heritage. - indonesian journal of electrical engineering and computer science. . |
noursilawati ab. halim, zawiyah m. yusof, nor azan mat zin. (2018). the requirement for information governance framework in the malaysian public sector. - international journal of engineering & technology. . |
tengku siti meriam tengku wook, intan yusrina zairon, noraidah sahari@ashaari, mushrifah idris, nor azan mat zin, hairulliza mohamad judi and norleyza jailani. (2018). campus virtual tour design to enhance visitor experience and interaction in a natural environment. - the international journal of multimedia & its applications. . |
nor azan mat zin and ahmed mohammed elaklouk. (2017). design science paradigm in the development of serious game for cognitive rehabilitation. - international journal on advanced science, engineering and information technology. 118-124. |
ratna zuarni ramli, nor azan mat zin, noraidah sahari ashaari, wan zakiyatussariroh wan husin, and salyani osman. (2017). measuring game interface design preferences based on players cultural values. - advanced science letters. 4129-4131. |
tze wei liew, nor azan mat zin and noraidah sahari. (2017). exploring the a ective, motivational and cognitive e ects of pedagogical agent enthusiasm in a multimedia learning environment. - human centric computing and information science. 1-21. |
rahmah mokhtar, nurshafiqa sharif, nor azan mat zin, siti normaziah ihsan. (2017). assessing attention and meditation levels in learning process using brain computer interface. - advanced science letters. 5569-5572. |
norizan mat diah and nor azan mat zin. (2016). development of a digital game for learning to write jawi characters in mobile environment. - international journal of control theory and applications. . |
tze wei liew, nor azan mat zin, noraidah sahari and su-mae tan. (2016). the effects of a pedagogical agent`s smiling expression on the learner`s emotions and motivation in a virtual learning environment. - the international review of research in open and distributed learning. 249-266. |
normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda. (2016). usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia. - advanced science letters. 2780-2784. |
tengku siti meriam tengku wook, hairulliza mohd judi, noraidah shaari @ ashaari, nor azan mat zin, zawiyah mohd yusof, zurina muda dan zulaiha ali othman.. (2015). ict usage patterns among rural adolescents. - journal of theoretical and applied information technology. 342-349. |
ahmed mohammed elaklouk, nor azan mat zin , azrulhizam shapii. (2015). investigating therapists` intention to use serious games for acquired brain injury cognitive rehabilitation. - journal of king saud university computer and information sciences. 160-169. |
mohammed ahmed ghazal, nor azan mat zin, zurina muda. (2015). relationship between brain-based learning styles and behavioural learning patterns in web-based educational systems. - journal of theoretical and applied information technology. 262-177. |
azrulhizam shapi`i, nor azan mat zin, ahmed mohammed elaklouk. (2015). a game system for cognitive rehabilitation. - biomed research international. 1-7. |
seyed yashar bani hashem, nor azan mat zin, noor faezah mohd yatim, norlinah mohamed ibrahim. (2014). improving mouse controlling and movement for people with parkingson`s decease and involuntary tremor using adaptive path smoothing technique via b-spline. - assistive technology. 96-104. |
mohamad zaliman mohd yusoff & nor azan mat zin. (2013). exploring suitable emotion-focused strategies in helping students to regulate their emotional state in a tutoring system: malaysian case study. - electronic journal of research in educational psychology. 11 (3), 717-742. |
salyani osman, noraidah sahari@ashaari, nor azan mat zin, ratna zuarni ramli, norazimah awang, siti rosni mohamad yusoff. (2013). development and evaluation of model for teaching and learning traditional craft courseware. - journal of theoretical and applied information technology. 47(3):952-959. |
ratna zuarni ramli, nor azan mat zin, noraidah sahari @ashaari, salyani osman. (2013). development and validation of a questionnaire to measure game interface preferences based on cultural values. - journal of theoretical and applied information technology. 56(1):100-105. |
seyed yashar banihashem, nor azan mat zin, noor faezah mohd yatim, norlinah mohamed ibrahim. (2013). real time break point detection technique (rbpd) in computer mouse trajectory. - telkomnika. 11(5):2710-15. |
ibrahim almarashdeh, nur fazidah elias, noraidah sahari and nor azan mat zain. (2013). development of an interactive learning management system for malaysian distance learning institutions. - middle east journal of scientific research. 14(11):1471-1479. |
nor azan mat zin and wong seng yue. (2013). design and evaluation of history digital game based learning (dgbl) software. - journal of next generation information technology. 4(4):9-24. |
salyani osman, noraidah sahari, nor azan mat zin. (2012). development of interactive multimedia courseware (e-craft) for craft education. - turkish online journal of distance education. 13(4):art.3,36-54. |
saman shishehchi, seyed yashar banihashem, nor azan mat zin, shahrul azman mohd. noah. (2012). ontological approach in knowledge based recommender system to develop the quality of e-learning system. - australian journal of basic and applied sciences. 6(2):115-123. |
salyani osman, nor azan mat zin, noraidah sahari@ashaari, yuhanis omar, ratna zuarni ramli, norazimah awang. (2012). new model for teaching and learning traditional craft courseware: analysis and design phase. - journal of theoretical and applied information technology. 40(1):29-38. |
juhana salim, zaiha nadiah zainal abidin, hazilah mohd amin, onn azraai puade, nor azan mat zin, salmijah surif, osman hassan. (2012). framework of chemical inventory management system based on ethnographic research. - journal of theoretical and applied information technology. 36(1);118-128. |
ahmad althunibat, nor azan mat zain, noraidah sahari@ashaari. (2011). the effect of social influence on mobile government adoption in malaysia. - journal of theoretical and applied information technology (jatit). 25(2):103-110. |
ahmad althunibat, nor azan mat zain and noraidah sahari @ashaari. (2011). modelling the factors that influence mobile government services acceptance. - african journal of business management. 5(34):13030-130. |
saman shishehchi, seyed yashar banihashem, nor azan mat zin and shahrul azman mohd noah. (2011). learning content recommendation for visual basic.net programming language based on ontology. - journal of computer science. 7(2):188-196. |
almrashdeh, i.a., sahari, n., zin, n.a.m., alsmadi, m.. (2011). requirement analysis for distance learning management system students in malaysian universities. - journal of theoretical and applied information technology. 24(1):17-27. |
ibrahim abood almarashdeh, noraidah sahari, nor azan mat zin, mutasem alsmadi. (2011). acceptance of learning management system: a comparison between distance learners and instructors. - advanced in information sciences and service sciences. 3(5):1-9. |
ibrahim abood almarashdeh, noraidah sahari, nor azan mat zin, mutasem alsmadi. (2010). the success of learning management system among distance learners in malaysian universities. - journal of theoretical and applied information technology. 21(2):80-91. |
nor azan mat zin, noor azli mohamed masrop. (2010). user interface and interaction design based on a motivation model for digital game-based jawi learning software. - design principles & practices. 293-321. |
zawiyah m. yusof, mokmin basri and nor azan mat zin. (2010). classification of issues underlying the development of information policy. - information development. 26(3):204-213. |
nor azan mat zin. (2009). a-maths multimedia courseware for effective mathematic learning: matching instructions to student`s learning style. - journal of applied sciences. 9(8):1510-1516. |
nor azan mat zin, zulaiha ali othman and wong seng yue. (2009). lae-lms : applying pedagogical aspect of learning activity in e-learning system. - asian journal of information technology. 8(3):74-83. |
zin n.a.m., jaafar a., yue w.s.. (2009). digital game-based learning (dgbl) model and development methodology for teaching history. - wseas transactions on computers. 8(2):322-333. |