Penerbitan SCOPUS/ERA

nurul fasihah jamaludin, tengku siti meriam tengku wook, siti fadzilah mat noor dan faizan qamar.  (2021).  gamification design elements to enhance adolescent motivation in diagnosing depression.  - international journal of interactive mobile technologies (ijim).  154-172. 

mohammed abdulaziz alsubhi, noraidah sahari ashaari, tengku siti meriam tengku wook.  (2021).  design and evaluation of an engagement framework for e-learning gamification.  - international journal of advanced computer science and applications.  411-417. 

punia turiman, kamisah osman and tengku siti meriam tengku wook.  (2020).  inventive thinking 21st century skills among preparatory course science students.  - asia pacific journal of educators and education.  145-170. 

wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali.  (2020).  an ontological approach for creating a brassware craft knowledge base.  - ieee access.  16343-16344. 

aniza othman, tengku siti meriam tengku wook and faizan qamar,.  (2020).  categorizing color appearances of image scenes based on human color perception for image retrieval.  - ieee access.  1-11. 

tengku siti meriam tengku wook, siti fadzilah mat nora, hazura mohamed, noraidah sahari ashaari dan nor azan mat zin.  (2020).  multi-dimensional interface design of e-commerce for virtual museum system.  - international journal on advanced science, engineering and information technology.  668-675. 

firas layth khaleel, noraidah sahari ashaari, tengku siti meriam tengku wook.  (2020).  the impact of gamification on students learning engagement.  - international journal of electrical and computer engineering.  4965-4972. 

mohammed abdulaziz alsubhi, noraidah sahari, tengku siti meriam tengku wook.  (2020).  a conceptual engagement framework for gamified e-learning platform activities.  - international journal of emerging technologies in learning (ijet).  4-23. 

karimah mohd yusoff, noraidah sahari ashaari, tengku siti meriam tengku wook, noorazean mohd ali.  (2020).  analysis on the requirements of computational thinking skills to overcome the difficulties in learning programming.  - international journal of advanced computer science and applications.  244-253. 

nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook.  (2019).  the model of game-based learning in fire safety for preschool children.  - international journal of advanced computer science and applications.  167-175. 

normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2019).  user-defined gestures for virtual heritage in three-dimensional user interface: motion gestures.  - international journal of recent technology and engineering (ijrte).  85-92. 

punia turiman, tengku siti meriam tengku wook, and kamisah osman.  (2019).  21st century skills mastery amongst science foundation programme students.  - international journal on advanced science, engineering and information technology. 

nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook.  (2019).  evaluation of api interface design by applying cognitive walkthrough.  - international journal of advanced computer science and applications.  306-315. 

firas layth khaleel, noraidah sahari ashaari, tengku siti meriam tengku wook.  (2019).  an empirical study on gamification for learning programming language website.  - jurnal teknologi.  150-162. 

tengku siti meriam tengku wook, hazura mohamed, siti fadzilah mat noor, zurina muda, intan yusrina zairon.  (2019).  awareness of digital footprint management in the new media amongst youth.  - jurnal komunikasi : malaysian journal of communication.  407-421. 

nuratiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook.  (2018).  the user requirements of game-based learning in fire safety for preschool children.  - advanced science letters. 

syazwan noordin, noraidah sahari @ ashaari, tengku siti meriam tengku wook.  (2018).  a proposed model for virtual fitting room based on usability and profound emotional elements.  - international journal on advanced science, engineering and information technology. 

nadia akma ahmad zaki, tengku siti meriam tengku wook, kartini ahmad.  (2018).  evaluating usability of serious games for therapeutic purpose: a study of asah-i.  - international journal on advanced science, engineering and information technology. 

firas layth khaleel, tengku siti meriam tengku wook, noraidah sahari ashaari.  (2018).  quantifying user experience in using learning gamification website.  - journal of theoretical and applied information technology. 

nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed.  (2018).  speech input as an alternative mode to perform multi-touch gestures.  - telkomnika. 

punia turiman, kamisah osman, tengku siti meriam tengku wook.  (2018).  development of chemdatalog module and determination of its content validity and reliability.  - international journal of academic research in business and social sciences.  2265-2277. 

shahryan abdulrahman alserri, nor azan mat zin, tengku siti meriam tengku wook.  (2018).  gender-based engagement model for serious games.  - international journal on advanced science, engineering and information technology. 

tengku siti meriam tengku wook, intan yusrina zairon, noraidah sahari@ashaari, mushrifah idris, nor azan mat zin, hairulliza mohamad judi and norleyza jailani.  (2018).  campus virtual tour design to enhance visitor experience and interaction in a natural environment.  - the international journal of multimedia & its applications. 

nadia akma ahmad zaki, tengku siti meriam tengku wook dan kartini ahmad.  (2017).  therapeutic serious game design guidelines for stimulating cognitive abilities of children with speech and language delay.  - journal of ict.  284-312. 

firas layth khaleel, noraidah sahari @ ashaari, tengku siti meriam tengku wook, amirah ismail.  (2017).  programming learning requirements based on multi perspectives.  - international journal of electrical and computer engineering.  1299-1307. 

firas layth khaleel, noraidah sahari@ashaari, tengku siti meriam tengku wook, amirah ismail.  (2016).  gamification elements for learning applications.  - international journal on advanced science, engineering and information technology,.  868-874. 

aniza othman, tengku siti meriam tengku wook and shereena m. arif.  (2016).  quantization selection of colour histogram bins to categorize the colour appearance of landscape paintings for image retrieval.  - international journal on advanced science, engineering and information technology.  930-936. 

normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda.  (2016).  usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia.  - advanced science letters.  2780-2784. 

hanimastura hashim, hairulliza mohamad judi, tengku siti meriam tengku wook.  (2016).  success factors for knowledge sharing among tvet instructors.  - journal of theoretical and applied information technology.  12-21. 

nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor and hazura mohamed.  (2016).  children`s interaction ability towards multi-touch gestures.  - international journal on advanced science, engineering and information technology.  875-881. 

sharifah sumayyah engku alwi dan tengku siti meriam tengku wook.  (2015).  social presence model for e-commerce.  - jurnal teknologi.  71-83. 

tengku siti meriam tengku wook, hairulliza mohd judi, noraidah shaari @ ashaari, nor azan mat zin, zawiyah mohd yusof, zurina muda dan zulaiha ali othman..  (2015).  ict usage patterns among rural adolescents.  - journal of theoretical and applied information technology.  342-349. 

tengku siti meriam tengku wook dan siti salwa salim.  (2014).  visual interface for searching and browsing children`s webopac.  - universal access in the information society.  367-385. 

mardhiah ibrahim, tengku siti meriam tengku wook and norleyza jailani.  (2014).  interface designs model of location-aware mobile commerce for songket.  - jurnal teknologi.  68(1):19-25. 

siah sim tee, tengku siti meriam tengku wook and suhaila zainudin.  (2013).  user testing for moodle application.  - international journal of software engineering and its applications.  7(5):243-252. 

hairulliza mohamad judi, tengku siti meriam tengku wook & tai ai lee.  (2012).  information access based on color in children`s digital library.  - international journal of soft computing.  7(4):157-163. 

tengku siti meriam tengku wook, hazura mohamed, hairulliza mohamad judi, dan noraidah sahari ashaari.  (2012).  applying cognitive walkthrough to evaluate the design of spin interface.  - journal of convergence information technology.  4(7):106-115. 

noah, s.a., azilawati, a., tengku sembok, t.m., tengku siti meriam, t.w..  (2008).  exploiting surrounding text for retrieving web images.  - journal of computer science.  4(10):842-846. 

tengku mohd tengku sembok, kulothunkan palasundram, nazlena mohamad ali, aidanismah yahya, tengku siti mariam tengku wook.  (2003).  istilah sains: a malay-english terminology retrieval system experiment using stemming and n-grams approach on malay words.  - lecture notes in computer science.  2911:173-177.