Penerbitan SCOPUS/ERA

afdallyna fathiyah harun, norhafiza ruslan, wan adilah wan adnan, saiful izwan suliman, juhaida ismail, hanif baharin.  (2020).  digitizing food experience: food taste perception on digital image and true form using hashtags.  - bulletin of electrical engineering and informatics.  2141-2153. 

a. imran nordin; irna hamil hamzah; nadhirah rasid; hanif baharin; puteri nor ellyza nohuddin; hamidah alias; nor hazla mohamed hafsah; nor bayah abdul kadir; maizatul hayati mohammad yatim; mohd yazid kassim.  (2019).  game requirements gathering among hospitalised paediatric cancer patients : a thematic analysis.  - malaysian journal of computer science.  79-91. 

hanif baharin, norhayati yusof, suzilah ismail, fazillah mohmad kamal.  (2019).  inducing mimicry through auditory icons.  - journal of advanced research in dynamical and control systems.  1218-1229. 

fazillah mohmad kamal, idyawati hussein, azham hussain, emmanuel o.c. mkpojiogu, hanif baharin.  (2019).  user experience design (uxd) community of practice in malaysia and their practice constraints: a participatory action research.  - international journal of innovative technology and exploring engineering.  505-514. 

a. imran nordin, matthew hudson, paul cairns, nadhirah rasid & hanif baharin.  (2018).  translating and testing the immersive experience questionnaire(ieq).  - advanced science letters. 

hanif baharin, fazillah mohmad kamal, a. imran nordin.  (2018).  how can phatic technology design respect the context of older people living independently?.  - advanced science letters. 

hanif baharin, shukor sanim mohd fauzi, azlina ahmad, fazillah mohmad kamal.  (2018).  designing an interactive game to encourage cognitive empathy as a bullying prevention tool.  - international journal of engineering & technology. 

irna hamzah, a. imran nordin, hamidah alias, nadhirah rasid, hanif baharin.  (2018).  game design requirements through ethnography amongst pediatric cancer patients.  - advanced science letters.