profesor kehormat
pusat kajian teknologi & pengurusan perisian (softam)
Nor Azan Mat Zin is a professor in Interactive Computing at the Software and technology Management Research Centre (SOFTAM), Faculty of Information Science and Technology. Her current research interests include Serious games, HCI (Accessibility), e-Learning
siti norliza awang noh, hazura mohamed, nor azan mat zin. (2024). serious games model for higher-order thinking skills in science education. - international journal of advanced computer science and applications. 196 - 201.
tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali. (2024). seni melangkaui sempadan: meneroka muzium maya e-dagang. - buletin akses. 62-63.
nurul izzah othman, hazura mohamed, and nor azan mat zin. (2023). serious games accessibility design model for low-vision children. - advances in human-computer interaction. 1-17.
nurul izzah othman, hazura mohamed, nor azan mat zin. (2023). testing the usability of serious game for low vision children. - international journal of advanced computer science and applications. 310-317.
normala rahim, tengku siti meriam tengku wook dan nor azan mat zin. (2023). interaksi pengalaman pengguna: antara muka pengalaman semula jadi. - . 153.
kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid. (2022). serious game design model for language learning in the cultural context. - education and information technologies. 9317-9355.
wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali. (2020). an ontological approach for creating a brassware craft knowledge base. - ieee access. 16343-16344.
azrulhizam shapi`i, nor azan mat zin, ahmed mohammed elaklouk. (2015). a game system for cognitive rehabilitation. - biomed research international. 1-7.
fadhilah rosdi, mumtaz begum mustafa, siti salwah salim, nor azan mat zin. (2019). automatic speech intelligibility detection for speakers with speech impairments: the identification of significant speech features. - sains malaysiana. 2737-2747.
wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim. (2019). digital preservation of cultural heritage: terengganu brassware craft knowledge base. - international journal of advanced computer science and applications. 96-102.
r. z. ramli, n. a. m. zin, n. sahari ashaari, m. n. ismail, and s. osman. (2017). design of graphic and animation in game interface based on cultural value: verification. - journal of fundamental and applied sciences. 183-194.
tze wei liew, nor azan mat zin, noraidah sahari and su-mae tan. (2016). the effects of a pedagogical agent`s smiling expression on the learner`s emotions and motivation in a virtual learning environment. - the international review of research in open and distributed learning. 249-266.
normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda. (2016). usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia. - advanced science letters. 2780-2784.
siti norliza awang noh, hazura mohamed, nor azan mat zin. (2024). serious games model for higher-order thinking skills in science education. - international journal of advanced computer science and applications. 196 - 201.
nurul izzah othman, hazura mohamed, nor azan mat zin. (2023). testing the usability of serious game for low vision children. - international journal of advanced computer science and applications. 310-317.
nurul izzah othman, hazura mohamed, and nor azan mat zin. (2023). serious games accessibility design model for low-vision children. - advances in human-computer interaction. 1-17.
kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid. (2022). serious game design model for language learning in the cultural context. - education and information technologies. 9317-9355.
nurlieda ellyanna munirrah razali, ratna zuarni ramli, hazura mohamed, nor azan mat zin, fadhilah rosdi, norizan mat diah. (2022). identifying and validating game design elements in serious game guideline for climate change. - heliyon. 1-10.
zaidah ibrahim, norizan mat diah, muhammad eirfan azmi, azizi abdullah, and nor azan mat zin. (2022). real-time mobile application for handwritten digit recognition using mobilenet. - proceedings of the 11th international conference on robotics, vision, signal processing and power applications. 1003-1008.
nurlieda ellyanna munirrah binti razali, ratna zuarni ramli, hazura mohamed, fadhilah rosdi, norizan mat diah, nor azan mat zin. (2021). designing storyboard for climate change game. - 2021 international conference on electrical engineering and informatics (iceei). 1-6.
siti norliza awang noh, hazura mohamed, nor azan mat zin. (2021). the effects of serious games on students higher-order thinking skills in science education. - 2021 international conference on electrical engineering and informatics (iceei). 1-6.
nur rahmah zulkifli, noraidah sahari, nor azan mat zin. (2021). low-fidelity testing of gamification application for low cognitive users. - 2021 international conference on electrical engineering and informatics, iceei. 1-4.
wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim and saidah saad. (2019). ontology modeling of intangible cultural heritage terengganu brassware craft. - 2019 international conference on electrical engineering and informatics (iceei). 1-6.
nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin. (2021). pemuliharaan digital khazanah senjata kepulauan melayu. - . 56-66.
wan malini wan isa, nor azan mat zin, hafiz mohd sarim. (2021). reka bentuk permainan warisan kraf tembaga terengganu. - . 33-45.
nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin. (2021). ekstrapolasi seni bina rumah melayu purba secara pemodelan 3d. - . 67-80.
tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed, noraidah sahari @ ashaari, nor azan mat zin dan intan yusrina zairon. (2020). kebolehgunaan sistem muzium maya e-komers. - . 114-132.
normala rahim, tengku siti meriam tengku wook dan nor azan mat zin. (2020). gua bewah maya. - . 92-113.
tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali. (2024). seni melangkaui sempadan: meneroka muzium maya e-dagang. - buletin akses. 62-63.
normala rahim, tengku siti meriam tengku wook dan nor azan mat zin. (2023). interaksi pengalaman pengguna: antara muka pengalaman semula jadi. - . 153.
nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin. (2021). ekstrapolasi seni bina rumah melayu purba secara pemodelan 3d. - . 67-80.
nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin. (2021). pemuliharaan digital khazanah senjata kepulauan melayu. - . 56-66.
wan malini wan isa, nor azan mat zin, hafiz mohd sarim. (2021). reka bentuk permainan warisan kraf tembaga terengganu. - . 33-45.
tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali. (2024). seni melangkaui sempadan: meneroka muzium maya e-dagang. - buletin akses. 62-63.
marini bt. abu bakar;syahanim bt. mohd salleh;nor azan binti mat zin;rodziah binti latih;noorazean binti mohd ali. (2021). kerangka enjin permainan sebagai alat pengajaran kursus asas pengaturcaraan. - . .
nor azan mat zin, wan malini wan isa, sufian jusoh, supyan husin, tengku siti meriam tengku wook, fadzilah roshdi, hafiz mohd sarim. (2020). pangkalan pengetahuan warisan tidak ketara tembaga terengganu. - akses: advancing knowledge for success (issn: 2710-7329). 32.
nor azan mat zin. (2020). literasi media: media sosial, berita palsu, video deepfake. - pertubuhan berita nasional malaysia - bernama (ruangan pena wanita). 1.
nor azan mat zin. (2020). literasi media:socmed, berita palsu, deepfake video. - . 1-19.
INFORMATION SYSTEM :INFORMATION AND COMMUNICATION TECHNOLOGY
serious game
Pengalaman / Experience : 14 tahun/years(s)
INFORMATION SYSTEM :INFORMATION AND COMMUNICATION TECHNOLOGY
software usability
Pengalaman / Experience : 20 tahun/years(s)
INFORMATION SYSTEM :INFORMATION AND COMMUNICATION TECHNOLOGY
adaptive web-based systems
Pengalaman / Experience : 20 tahun/years(s)
INFORMATION SYSTEM :INFORMATION AND COMMUNICATION TECHNOLOGY
interactive computing
Pengalaman / Experience : 21 tahun/years(s)