prof. dr. nor azan binti mat zin

profesor kehormat

pusat kajian teknologi & pengurusan perisian (softam)



   Biografi/ Biography :

  • Nor Azan Mat Zin is a professor in Interactive Computing at the Software and technology Management Research Centre (SOFTAM), Faculty of Information Science and Technology. Her current research interests include Serious games, HCI (Accessibility), e-Learning

  • hafiz bin mohd sarim;siti fadzilah binti mat noor;nor azan binti mat zin.  (2025).  model lakon-peranan interaktif (interactive role-play) dalam permainan simulasi 3d sebagai alat peningkatan kesedaran kesihatan mental di kalangan masyarakat.  -

     

    tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali.  (2024).  seni melangkaui sempadan: meneroka muzium maya e-dagang.  - buletin akses.  62-63. 

     

    nurul izzah othman, hazura mohamed, nor azan mat zin.  (2023).  testing the usability of serious game for low vision children.  - international journal of advanced computer science and applications.  310-317. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2023).  interaksi pengalaman pengguna: antara muka pengalaman semula jadi.  - 153. 

     

    nurul izzah othman, hazura mohamed, and nor azan mat zin.  (2023).  serious games accessibility design model for low-vision children.  - advances in human-computer interaction.  1-17. 

     

    kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid.  (2022).  serious game design model for language learning in the cultural context.  - education and information technologies.  9317-9355. 

     

    wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali.  (2020).  an ontological approach for creating a brassware craft knowledge base.  - ieee access.  16343-16344. 

     

    azrulhizam shapi`i, nor azan mat zin, ahmed mohammed elaklouk.  (2015).  a game system for cognitive rehabilitation.  - biomed research international.  1-7. 

     

    wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim.  (2019).  digital preservation of cultural heritage: terengganu brassware craft knowledge base.  - international journal of advanced computer science and applications.  96-102. 

     

    fadhilah rosdi, mumtaz begum mustafa, siti salwah salim, nor azan mat zin.  (2019).  automatic speech intelligibility detection for speakers with speech impairments: the identification of significant speech features.  - sains malaysiana.  2737-2747. 

     

    r. z. ramli, n. a. m. zin, n. sahari ashaari, m. n. ismail, and s. osman.  (2017).  design of graphic and animation in game interface based on cultural value: verification.  - journal of fundamental and applied sciences.  183-194. 

     

    normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda.  (2016).  usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia.  - advanced science letters.  2780-2784. 

     

    tze wei liew, nor azan mat zin, noraidah sahari and su-mae tan.  (2016).  the effects of a pedagogical agent`s smiling expression on the learner`s emotions and motivation in a virtual learning environment.  - the international review of research in open and distributed learning.  249-266. 

     

    nurul izzah othman, hazura mohamed, and nor azan mat zin.  (2023).  serious games accessibility design model for low-vision children.  - advances in human-computer interaction.  1-17. 

     

    nurul izzah othman, hazura mohamed, nor azan mat zin.  (2023).  testing the usability of serious game for low vision children.  - international journal of advanced computer science and applications.  310-317. 

     

    kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid.  (2022).  serious game design model for language learning in the cultural context.  - education and information technologies.  9317-9355. 

     

    nurlieda ellyanna munirrah razali, ratna zuarni ramli, hazura mohamed, nor azan mat zin, fadhilah rosdi, norizan mat diah.  (2022).  identifying and validating game design elements in serious game guideline for climate change.  - heliyon.  1-10. 

     

    norizan mat diah, ratna zuarni ramli, nor azan mat zin and azizi abdullah.  (2022).  real-time feedback engine for online jawi character recognition.  - international journal of advanced technology and engineering exploration.  477-489. 

     

    zaidah ibrahim, norizan mat diah, muhammad eirfan azmi, azizi abdullah, and nor azan mat zin.  (2022).  real-time mobile application for handwritten digit recognition using mobilenet.  - proceedings of the 11th international conference on robotics, vision, signal processing and power applications.  1003-1008. 

     

    nurlieda ellyanna munirrah binti razali, ratna zuarni ramli, hazura mohamed, fadhilah rosdi, norizan mat diah, nor azan mat zin.  (2021).  designing storyboard for climate change game.  - 2021 international conference on electrical engineering and informatics (iceei).  1-6. 

     

    nur rahmah zulkifli, noraidah sahari, nor azan mat zin.  (2021).  low-fidelity testing of gamification application for low cognitive users.  - 2021 international conference on electrical engineering and informatics, iceei.  1-4. 

     

    siti norliza awang noh, hazura mohamed, nor azan mat zin.  (2021).  the effects of serious games on students higher-order thinking skills in science education.  - 2021 international conference on electrical engineering and informatics (iceei).  1-6. 

     

    nurul izzah othman, nor azan mat zin, and hazura mohamed.  (2019).  accessibility requirements in serious games for low vision children.  - 2019 international conference on electrical engineering and informatics (iceei.  624-630. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2023).  interaksi pengalaman pengguna: antara muka pengalaman semula jadi.  - 153. 

     

    nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin.  (2021).  teknologi kreatif digital warisan budaya.  - 14. 

     

    nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin.  (2021).  teknologi kreatif digital warisan budaya.  - 11. 

     

    wan malini wan isa, nor azan mat zin, hafiz mohd sarim.  (2021).  teknologi kreatif digital warisan budaya.  - 13. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2020).  meneroka warisan maya.  - 22. 

     

    nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin.  (2021).  teknologi kreatif digital warisan budaya.  - 14. 

     

    wan malini wan isa, nor azan mat zin, hafiz mohd sarim.  (2021).  teknologi kreatif digital warisan budaya.  - 13. 

     

    nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin.  (2021).  teknologi kreatif digital warisan budaya.  - 11. 

     

    tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed, noraidah sahari @ ashaari, nor azan mat zin dan intan yusrina zairon.  (2020).  meneroka warisan maya.  - 18. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2020).  meneroka warisan maya.  - 22. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2023).  interaksi pengalaman pengguna: antara muka pengalaman semula jadi.  - 153. 

     

    nor azan mat zin & noraidah sahari@ ashaari.  (2017).  reka bentuk dan kebolehgunaan sistem multimedia.  - 186. 

     

    nor azan mat zin, siti fadzilah mat noor & zurina muda.  (2016).  kelestarian warisan budaya melalui teknologi maklumat dan komunikasi.  - 126. 

     

    mokmin basri, zawiyah mohammad yusof, nor azan mat zin.  (2013).  dasar maklumat nasional di malaysia.  - 237. 

     

    hafiz bin mohd sarim;siti fadzilah binti mat noor;nor azan binti mat zin.  (2025).  model lakon-peranan interaktif (interactive role-play) dalam permainan simulasi 3d sebagai alat peningkatan kesedaran kesihatan mental di kalangan masyarakat.  -

     

    tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali.  (2024).  seni melangkaui sempadan: meneroka muzium maya e-dagang.  - buletin akses.  62-63. 

     

    marini bt. abu bakar;syahanim bt. mohd salleh;nor azan binti mat zin;rodziah binti latih;noorazean binti mohd ali.  (2021).  kerangka enjin permainan sebagai alat pengajaran kursus asas pengaturcaraan.  -

     

    hafiz bin mohd sarim;nor azan binti mat zin;mohammad faidzul bin nasrudin.  (2020).  game-engine driven 3d interactive mooc for teaching hands-on laboratory skills in stem.  -

     

    nor azan mat zin, wan malini wan isa, sufian jusoh, supyan husin, tengku siti meriam tengku wook, fadzilah roshdi, hafiz mohd sarim.  (2020).  pangkalan pengetahuan warisan tidak ketara tembaga terengganu.  - akses: advancing knowledge for success (issn: 2710-7329).  32.