prof. dr. nor azan binti mat zin

profesor kehormat

pusat kajian teknologi & pengurusan perisian (softam)



   Biografi/ Biography :

  • Nor Azan Mat Zin is a professor in Interactive Computing at the Software and technology Management Research Centre (SOFTAM), Faculty of Information Science and Technology. Her current research interests include Serious games, HCI (Accessibility), e-Learning

  • tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali.  (2024).  seni melangkaui sempadan: meneroka muzium maya e-dagang.  - buletin akses.  62-63. 

     

    siti norliza awang noh, hazura mohamed, nor azan mat zin.  (2024).  serious games model for higher-order thinking skills in science education.  - international journal of advanced computer science and applications.  196 - 201. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2023).  interaksi pengalaman pengguna: antara muka pengalaman semula jadi.  - 153. 

     

    nurul izzah othman, hazura mohamed, and nor azan mat zin.  (2023).  serious games accessibility design model for low-vision children.  - advances in human-computer interaction.  1-17. 

     

    nurul izzah othman, hazura mohamed, nor azan mat zin.  (2023).  testing the usability of serious game for low vision children.  - international journal of advanced computer science and applications.  310-317. 

     

    kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid.  (2022).  serious game design model for language learning in the cultural context.  - education and information technologies.  9317-9355. 

     

    wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali.  (2020).  an ontological approach for creating a brassware craft knowledge base.  - ieee access.  16343-16344. 

     

    azrulhizam shapi`i, nor azan mat zin, ahmed mohammed elaklouk.  (2015).  a game system for cognitive rehabilitation.  - biomed research international.  1-7. 

     

    fadhilah rosdi, mumtaz begum mustafa, siti salwah salim, nor azan mat zin.  (2019).  automatic speech intelligibility detection for speakers with speech impairments: the identification of significant speech features.  - sains malaysiana.  2737-2747. 

     

    wan malini wan isa, nor azan mat zin, fadhilah rosdi, hafiz mohd sarim.  (2019).  digital preservation of cultural heritage: terengganu brassware craft knowledge base.  - international journal of advanced computer science and applications.  96-102. 

     

    r. z. ramli, n. a. m. zin, n. sahari ashaari, m. n. ismail, and s. osman.  (2017).  design of graphic and animation in game interface based on cultural value: verification.  - journal of fundamental and applied sciences.  183-194. 

     

    tze wei liew, nor azan mat zin, noraidah sahari and su-mae tan.  (2016).  the effects of a pedagogical agent`s smiling expression on the learner`s emotions and motivation in a virtual learning environment.  - the international review of research in open and distributed learning.  249-266. 

     

    normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda.  (2016).  usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia.  - advanced science letters.  2780-2784. 

     

    siti norliza awang noh, hazura mohamed, nor azan mat zin.  (2024).  serious games model for higher-order thinking skills in science education.  - international journal of advanced computer science and applications.  196 - 201. 

     

    nurul izzah othman, hazura mohamed, nor azan mat zin.  (2023).  testing the usability of serious game for low vision children.  - international journal of advanced computer science and applications.  310-317. 

     

    nurul izzah othman, hazura mohamed, and nor azan mat zin.  (2023).  serious games accessibility design model for low-vision children.  - advances in human-computer interaction.  1-17. 

     

    kashif ishaq, fadhilah rosdi, nor azan mat zin, adnan abid.  (2022).  serious game design model for language learning in the cultural context.  - education and information technologies.  9317-9355. 

     

    nurlieda ellyanna munirrah razali, ratna zuarni ramli, hazura mohamed, nor azan mat zin, fadhilah rosdi, norizan mat diah.  (2022).  identifying and validating game design elements in serious game guideline for climate change.  - heliyon.  1-10. 

     

    zaidah ibrahim, norizan mat diah, muhammad eirfan azmi, azizi abdullah, and nor azan mat zin.  (2022).  real-time mobile application for handwritten digit recognition using mobilenet.  - proceedings of the 11th international conference on robotics, vision, signal processing and power applications.  1003-1008. 

     

    siti norliza awang noh, hazura mohamed, nor azan mat zin.  (2021).  the effects of serious games on students higher-order thinking skills in science education.  - 2021 international conference on electrical engineering and informatics (iceei).  1-6. 

     

    nur rahmah zulkifli, noraidah sahari, nor azan mat zin.  (2021).  low-fidelity testing of gamification application for low cognitive users.  - 2021 international conference on electrical engineering and informatics, iceei.  1-4. 

     

    nurlieda ellyanna munirrah binti razali, ratna zuarni ramli, hazura mohamed, fadhilah rosdi, norizan mat diah, nor azan mat zin.  (2021).  designing storyboard for climate change game.  - 2021 international conference on electrical engineering and informatics (iceei).  1-6. 

     

    nurul izzah othman, nor azan mat zin, and hazura mohamed.  (2019).  accessibility requirements in serious games for low vision children.  - 2019 international conference on electrical engineering and informatics (iceei.  624-630. 

     

    nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin.  (2021).  ekstrapolasi seni bina rumah melayu purba secara pemodelan 3d.  - 67-80. 

     

    nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin.  (2021).  pemuliharaan digital khazanah senjata kepulauan melayu.  - 56-66. 

     

    wan malini wan isa, nor azan mat zin, hafiz mohd sarim.  (2021).  reka bentuk permainan warisan kraf tembaga terengganu.  - 33-45. 

     

    tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed, noraidah sahari @ ashaari, nor azan mat zin dan intan yusrina zairon.  (2020).  kebolehgunaan sistem muzium maya e-komers.  - 114-132. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2020).  gua bewah maya.  - 92-113. 

     

    tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali.  (2024).  seni melangkaui sempadan: meneroka muzium maya e-dagang.  - buletin akses.  62-63. 

     

    normala rahim, tengku siti meriam tengku wook dan nor azan mat zin.  (2023).  interaksi pengalaman pengguna: antara muka pengalaman semula jadi.  - 153. 

     

    nur mahirah mohamad saleh, hafiz mohd sarim, nor azan mat zin.  (2021).  ekstrapolasi seni bina rumah melayu purba secara pemodelan 3d.  - 67-80. 

     

    nurlaili mohd azizi, hafiz mohd sarim & nor azan mat zin.  (2021).  pemuliharaan digital khazanah senjata kepulauan melayu.  - 56-66. 

     

    wan malini wan isa, nor azan mat zin, hafiz mohd sarim.  (2021).  reka bentuk permainan warisan kraf tembaga terengganu.  - 33-45. 

     

    tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali.  (2024).  seni melangkaui sempadan: meneroka muzium maya e-dagang.  - buletin akses.  62-63. 

     

    marini bt. abu bakar;syahanim bt. mohd salleh;nor azan binti mat zin;rodziah binti latih;noorazean binti mohd ali.  (2021).  kerangka enjin permainan sebagai alat pengajaran kursus asas pengaturcaraan.  -

     

    muhammad aiefuddin jamaludin, wan muzaffar wan hashim and nor azan mat zin.  (2020).  mari belajar membaca : anak2u.  - laporan latihan industri.  1-20. 

     

    siti fadzilah binti mat noor;noraidah bt. sahari @ ashaari;zurina binti muda;nor azan binti mat zin;tengku siti meriam binti tengku wook;hafiz bin mohd sarim;hazura binti mohamed.  (2020).  permainan digital untuk kesedaran bencana.  -

     

    nor azan mat zin, mohd syazwan baharuddin, zarina shukur, hafiz mohd sarim, hadi affendy dahlan, azana hafizah mohd aman.  (2020).  akses: advancing knowledge for success (issn 2710-7329).  - akses: advancing knowledge for success.  1-40.